| 漏洞 ID 编号 |
BUG-000142217 |
| 已提交 | August 16, 2021 |
| 上次修改时间 | June 5, 2024 |
| 适用范围 | ArcGIS API for JavaScript |
| 找到的版本 | 4.20 |
| 操作系统 | Windows OS |
| 操作系统版本 | 10.0 64 Bit |
| 状态 | Known Limit
经开发团队审核,已确定此问题与不受 Esri 控制的软件的已知限制有关。 问题的“其他信息”部分可能包含进一步说明。
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附加信息
The current behavior is a side effect of a mechanism that mitigates the well known problem of z-fighting when visualizing coplanar polygons on terrain, for example, for visualizing buildings (footprints) on the ground. This mitigation method is only applied when the ground is opaque. Today, setting ground transparency is interpreted as an indicator if it is more important for users that their data in this scene 'cuts' through terrain or more important to mitigate z-fighting for coplanar data.
This mitigation method is only applied when the ground is opaque. Today, setting ground transparency is interpreted as an indicator if it is more important for users that their data in this scene "cuts" through terrain or more important to mitigate z-fighting for coplanar data.
解决办法
Set the transparency of the basemap layer to one percent.
重现步骤