The symbology of the features is distorted or generalized when using the Create Vector Tile Package geoprocessing tool.
ArcGIS Pro
漏洞 ID 编号
BUG-000165391
已提交
February 26, 2024
上次修改时间
June 23, 2025
适用范围
ArcGIS Pro
找到的版本
2.9.11
操作系统
Windows OS
操作系统版本
N/A
状态
Known Limit
经开发团队审核,已确定此问题与不受 Esri 控制的软件的已知限制有关。 问题的“其他信息”部分可能包含进一步说明。
附加信息
CHANGES OBSERVED WITHIN ARCGIS PRO
Not all symbology available in Pro is compatible with the vector tiles style specification. Please refer to our help pages for further general information, although I have also answered each specific symbol style provided in more detail below. Please log an enhancement request for anything that is required for your workflow.
Wave effect is reduced to a simple line on the polygon outline. This is expected behavior. Only the move, dash, and offset effects are valid for vector tiles.
Circle marker pattern on polygon rescales (originally logged with the Orchard symbol): This is expected behavior with sprites due to differences in screen size and resolution.
To briefly explain, the circle markers are published into the tile symbology as a fill pattern called circle/1 which is stored as both an 8x8px raster (96 ppi) and a 16x16px (192ppi) sprite, I think in ArcGIS Pro we use the latter. My display runs at 105ppi, so the 192ppi sprite gets enlarged by approximately 83%.
Hatched fill turns into solid fill: This is expected behavior for now. A workaround is to replace the vector hatching with images/sprites (but expect the same scaling issue as above). This can easily be done by downloading styles from here: https://esri-styles.maps.arcgis.com/home/item.html?id=a31778afb8ce43e4994a37e0c64a419b
The nautical dash is reduced to a basic single dashed line: What is actually happening is that both dashed lines that make up the nautical dash are retained, but our vector tiles currently only accept simple dash arrays of two values, so the line that had a gap preceding it now has the gap removed. This is currently expected behavior.
EXPORTING TO PDF
The higher resolution will ensure the vector detail is preserved and “zoomable” but cannot increase the quality of the aforementioned sprites. These have already been rasterized, and zooming in will degrade their appearance further.