Setting the 'android:hardwareAccelerated' parameter to 'true' in the AndroidManifest file, renders the map view with a black screen.
上次发布: April 14, 2021ArcGIS Runtime SDK
漏洞 ID 编号
BUG-000138462
已提交
March 25, 2021
上次修改时间
February 13, 2025
适用范围
ArcGIS Runtime SDK
找到的版本
100.10
操作系统
Android
操作系统版本
10.x
状态
Known Limit
经开发团队审核,已确定此问题与不受 Esri 控制的软件的已知限制有关。 问题的“其他信息”部分可能包含进一步说明。
附加信息
Runtime android starts using TextureView instead of GLSurfaceView since 100.8
Refer to the following link, https://developers.arcgis.com/android/reference/release-notes/prior-releases/100.8.0/
TextureView can only be used in a hardware accelerated window. When rendered in software, TextureView draws nothing.
Refer to the following link, https://developer.android.com/reference/android/view/TextureView
By default Android API >= 14, android:hardwareAccelerated is always true. TextureView provides distinct advantages when trying to overlay multiple views.