With the code updated to round the symbol sizes to whole numbers or (ideally and) to pre-generate the symbols used to simulate the strobe marker effect, it is no longer possible to reproduce the original issue. This is a more efficient use of the rendering pipeline because it is able to reuse existing textures instead of generating many unique textures could eventually run out of available resources.
解决办法
In the sample, sizes of the graphic symbol contain decimal numbers such as 20.000085179366817, 20.003101516850865, 20.025239007619039, and so on.Convert the symbol size to a whole number using the Math.Round() function, as seen in the expression below, to prevent the issue from recurring.Size = Math.Round(initSize + fraction * (finalSize - initSize), 0); OrPre-generate PictureMarkerSymbols, and iterate through them to simulate the strobe effect. This is more visually appealing, and graphic corruption does not occur with this change.