A large memory increase occurs when panning or zooming in ArcGIS Maps SDK for Unity iOS build.
ArcGIS Maps SDK for Unity
漏洞 ID 编号
BUG-000159726
已提交
July 7, 2023
上次修改时间
September 19, 2024
适用范围
ArcGIS Maps SDK for Unity
找到的版本
1.2
操作系统
Apple iOS
操作系统版本
15.x
状态
As Designed
经开发团队审核,已确定此行为符合设计。 有关详细信息,请参阅“其他信息”部分。
附加信息
Memory is expected to increase as the camera, map request, load data, and the scene are rendered. The amount of memory used is determined by factors such as the number and complexity of the layers in the map. For example, multiple detailed, complex 3D layers consume more memory. However, the memory use should not continue to grow to the point it exceeds various limits, nor should the memory growth be such that it causes the app to crash. For more information, see https://developers.arcgis.com/unity/faq/#troubleshooting.