laptop and a wrench

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Disconnected GlobeServices generates 0 length lock files on the server when clients ask for a level greater than the maximum level available on the server. Also additionally there are cases (although we haven’t exactly found a reproducible scenario) where it seems to attempt to get a tile in a loop (100 times sleeping 200 milisec) in such cases.. Attached is a change that would handle the case where it will pre-emptively abort generating a tile if the level being requested is greater than the maxlevel. With this fix 0 length tiles (and levels beyond maxlevel) are not being created on the server (client still behaves returning empty) and hopefully eliminates the 20 sec delay we were seeing before (we’ll need to do more test on that…) Could you review?

最後に公開された状態: August 25, 2014 No Product Found
不具合 ID 番号 NIM005595
送信されましたDecember 14, 2006
最終更新日June 5, 2024
適用対象No Product Found
見つかったバージョン9.2
修正されたバージョン9.3
ステータスFixed

再現の手順

不具合 ID: NIM005595

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