| Numéro d’ID de bogue |
BUG-000159726 |
| Envoi | July 7, 2023 |
| Dernière modification | September 19, 2024 |
| S’applique à | ArcGIS Maps SDK for Unity |
| Version trouvée | 1.2 |
| Système d’exploitation | Apple iOS |
| Version du système d’exploitation | 15.x |
| Statut | As Designed
Après examen par l’équipe de développement, il a été déterminé que ce comportement est prévu. Pour plus d’informations, reportez-vous à la section Informations supplémentaires.
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Informations supplémentaires
Memory is expected to increase as the camera, map request, load data, and the scene are rendered. The amount of memory used is determined by factors such as the number and complexity of the layers in the map. For example, multiple detailed, complex 3D layers consume more memory. However, the memory use should not continue to grow to the point it exceeds various limits, nor should the memory growth be such that it causes the app to crash. For more information, see https://developers.arcgis.com/unity/faq/#troubleshooting.
Étapes pour reproduire
ID de bogue: BUG-000159726
Logiciel:
- ArcGIS Maps SDK for Unity